![]() The first is the camera, but I seem to have trouble with the camera on pretty much every non-first-person 3D game, so I won't dwell on that. I only have a few complaints, and they're pretty minor. At first they seem like they were done for the original PlayStation or the Nintendo 64, but as the game progresses and you see more complex objects, it's pretty obvious that the look is purely intentional, and once you get used to it it doesn't at all detract from the game. The game's graphics are done in an odd, blocky style. Not to mention the sheer wackiness factor in Katamari Damacy. Somebody compared it to the old arcade hit Marble Madness, and it does bear a vague resemblance to it but the frustration of traps and pits isn't there, and you have a lot more control over your katamari than you had over the marble. You've got to keep from knocking into walls and things bigger than your katamari or it'll lose objects and you'll lose time. You've got pencils and street signs and toothbrushes and other objects that seriously hamper your katamari's ability to roll once they stick to it. You've got mice and toy cars and spiders and people and all manner of things running around. But this isn't some austere environment you're working in here. Sounds pretty simple, right? Well it is, in theory. So the object of each level is to roll the ball around, picking up enough objects to make the ball a certain diameter within the time limit. I mean the first star you make is ten centimeters in diameter. Apparently the King failed high school astronomy. He orders you (his one-inch-tall son) to go to Earth and roll around katamaris (some weird rubber balls with adhesives) to amass enough objects to create new stars. The game begins with the King of The Cosmos accidentally destroying all the stars in the sky. Plenty of games I've enjoyed, but Katamari Damacy just seems to click on a visceral level that I can't recall feeling in a very long time. Let me start off by saying that this is, without a doubt, the most fun I've had with a game in years. Apparently the response was great enough that Namco decided to give the game a limited release in North America. It was released in Japan around March 2004, and from what I understand, sales of it actually increased from the release date onward (usually the reverse is true). Katamari Damacy is the title of an extremely strange, quirky game made exclusively for the PlayStation 2. Release Date: Septem(North American release)
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